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 Post subject: Guild Wars 2!
PostPosted: Thu Apr 29, 2010 6:41 pm 
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Elementalist revealed: http://www.guildwars2.com/en/the-game/p ... mentalist/
Skill system revealed: http://www.guildwars2.com/en/the-game/combat/part-one/

I've done a diagram of the 10-skill system:
From i love Guild Wars - my fan blog

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Apr 30, 2010 8:37 am 
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Looks very nice Nox ;)

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Apr 30, 2010 9:15 am 
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WOW!!!!

I can't wait to play this....A-net...HURRY UP!!!!

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Apr 30, 2010 6:56 pm 
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They are getting rid of the 2nd professions in GW2. I didn't expect that.

That is looking great. Bring it on Anet!!!

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri May 28, 2010 9:10 pm 
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Looks really good Nox - im digging the site and your approach to it. Looks fantastic and its a nice niche your working into on more of a fan level, than trying to be another wiki/guru which is impossible to compete with. It still remains informative in easy to digest formats for someone like myself with not much time to sift thru developer interviews etc. Good job :)

This is by far my most anticipated game release of all time however i do get the feeling that build variations will be quite limited. I know the figures of the possible combinations are in the millions however people will still be confined to their weapon skills which will inherently be more cohesive with some of the optional skills.

I think this will make the game far easier to balance, and a balanced game is a good game, but i think its a bit of a shame. I dont think there will be that 'golden day' of creative, whacky and clever builds that gw1 had in its first years i.e IWAY, as much as people hated it/thought it was lame, it was fantastically inventive and on paper it didnt seem it would work.

One thing (im not sure if it has been mentioned) that interests me is the way attributes will allocated. Take for example warrior, will they have to spec into hammer/sword/etc or will weapon mastery be one attribute in itself? That would create some pretty cool scenarios, reminiscent of BB sins (for a modern example), swapping between weapons for the right situations making for some pretty skillfull play.

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 Post subject: Re: Guild Wars 2!
PostPosted: Sat May 29, 2010 12:18 am 
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Yep, it gives you options to switch weapons during combat for tactical diversity, while giving ArenaNet some control to prevent abusive skill combos. It also reduces the likelihood of a newb creating a stupid bar.

Elementalists can switch between the 4 elements very quickly, and depending on what they're wielding (Staff / Scepter+Focus / Dagger+Focus) will get different skills.

Some people are very, very upset by the restrictions after the 1000+ skill free-for-all we had in GW1.

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 Post subject: Re: Guild Wars 2!
PostPosted: Mon May 31, 2010 11:14 pm 
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GW2 is sounding very unique compared to typical MMO's, much like the first which is good. I am very interested and can't wait till it comes out! But i don't want it to come out too soon because i need time to find some money for a pc-upgrade :P.

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 Post subject: Re: Guild Wars 2!
PostPosted: Tue Jun 01, 2010 7:52 am 
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As long as they don't make it so fine tuned that only the teams with low ping can win PvP I will be happy.

That was one of the problems with GW. Too many skills were reaction fast that were spoilt with out crappy pings.

- Ernie.

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 Post subject: Re: Guild Wars 2!
PostPosted: Tue Jun 01, 2010 11:56 pm 
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i honestly doubt they will

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Jun 04, 2010 5:53 pm 
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I second that and cause im an old fart even makes it harder :)


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 Post subject: Re: Guild Wars 2!
PostPosted: Wed Jun 09, 2010 9:48 pm 
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The interuption mechanic in guildwars is so dynamic, unique and rewards skillfull play and it would be sad to see it go. It sucks about our pings, but Americans get the same playing on European servers, as with euro's playing on American. Obviously we get the shortest end of the straw and there will never ever be an Australian server, period.

I think the issue is somewhat addressed with cast times, as MOST important skills have had long cast times, though the trend in the last few years has been to reduce cast times a lot, making it much harder. Its never been like interuption was the ONLY counter for something with hex/condi removal, hum sig, diversion etc etc however it was very clutch in high level play, which is not something that applies to most people.

This is the difficulty of a real-time game playing against everyone in the world but ive not played one that ever did it as good as GW.

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 Post subject: Re: Guild Wars 2!
PostPosted: Thu Jun 10, 2010 9:26 am 
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Woots....they have released the new Warrior class, as well as the Traits System - check out the awesome warrior class moves on the GW2 website... :bow: :D :D :D

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 Post subject: Re: Guild Wars 2!
PostPosted: Thu Jun 10, 2010 12:42 pm 
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Pyth wrote:
I think the issue is somewhat addressed with cast times, as MOST important skills have had long cast times, though the trend in the last few years has been to reduce cast times a lot, making it much harder.


I agree with Pyth here, however I'm not sure ArenaNet have optimised their cast times to allow for competitive play across all regions. For example, 3/4 second cast time skills could easily be interrupted by the majority of decent American/Euro players while playing on their own servers, however when playing on a different server (or for Australians, playing on any server), this cast time becomes much harder to interrupt simply due to latency. Therefore, why not increase the cast time so it is possible to interrupt it on all server regardless of where you are, or reduce the cast time making it basically impossible to interrupt once the cast has already started?

I think what they need to do, especially if they are wanting to encourage competitive play between regions in GW2, is to reduce the impact that ping has on interrupts by essentially differentiating skills (or perhaps only spells given the mechanics of GW1) into two classes - interruptable (cast time of 1 second or more) and almost non-interruptable (cast time of 1/4 second or less). I say almost non-interruptable because these skills have such a short cast time that aiming to interrupt them once casting has started is virtually impossible, however these skills can still be interrupted through skillful (quarter-knocking/interrupting) or lucky (preemptive) play. The way that I view interrupts is that skillful play comes from interrupting the correct skills at the correct times rather than having the quickest reaction time (which when translated ingame is severly ping dependent). While what I proposed above may not be flawless, it addresses the effect that latency has on interrupts (as even Australians can interrupt 1 second cast times most of the time) whilst still promoting what I believe is skillful play using interrupts.

Interrupts add a whole new dynamic to competitive play which contributed to the uniqueness of GW1, and like Pyth, I would be disappointed to see them go in GW2.


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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Jun 11, 2010 6:45 pm 
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Unreal needs to comment on the awesomeness of the GW2 Eviscerate video.

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 Post subject: Re: Guild Wars 2!
PostPosted: Sun Jun 13, 2010 1:22 pm 
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Eviscerate now allows you to jump 10m towards your target almost instantaneously?

nerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerf


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 Post subject: Re: Guild Wars 2!
PostPosted: Wed Jun 16, 2010 12:05 pm 
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Unreal wrote:
Eviscerate now allows you to jump 10m towards your target almost instantaneously?

nerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerfnerf


Get out! :P

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 Post subject: Re: Guild Wars 2!
PostPosted: Thu Jul 15, 2010 12:36 pm 
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The Ranger class for GW2 has been announced.
http://www.guildwars2.com/en/the-game/p ... ons/ranger

I haven't seen it yet, the link is blocked at work.

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 Post subject: Re: Guild Wars 2!
PostPosted: Thu Jul 15, 2010 2:46 pm 
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Ranger is nice! :o

/Angelica

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Jul 16, 2010 12:55 am 
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I think ranger will be one of my first classes in gw2

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 Post subject: Re: Guild Wars 2!
PostPosted: Tue Jul 20, 2010 10:25 am 
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Paul will probably be the most excited about this...

When will Ghosts of Ascalon be released, and in what languages? Ghosts of Ascalon will be available in North America and Europe, per the table below, which will be updated as we receive more information:

Language Publisher Availability
English Pocket Books/Simon & Schuster North America - July 27, 2010

United Kingdom - July 27, 2010

Australia - August 15, 2010

German Panini August 11, 2010
French Bibliotheque Interdite December, 2010
Russian EXMO TBA
Italian Multiplayer August, 2010

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 Post subject: Re: Guild Wars 2!
PostPosted: Thu Jul 22, 2010 10:41 pm 
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I preordered it on Borders with 25% off and free delivery :) It came down to ~ $10

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Jul 30, 2010 6:44 pm 
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I have ordered mine online from Borders too. Now the waiting game begins.

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Jul 30, 2010 8:56 pm 
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What is "Ghosts of Ascalon"?

- Ernie.

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 Post subject: Re: Guild Wars 2!
PostPosted: Sat Jul 31, 2010 9:56 am 
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Yes, what is it? A book? :?

/Angelica

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 Post subject: Re: Guild Wars 2!
PostPosted: Mon Aug 02, 2010 10:37 am 
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Ghosts of Ascalon is a novel that Anet had written to help bridge part of the 200 year gap between GW1 and GW2.

The blurb from
http://www.borders.com.au/book/guild-wa ... n/5107553/
---------------
Guild Wars: Ghosts Of Ascalon synopsis
250 years ago, Ascalon burned . . .Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword--the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr--but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!
---------------

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 Post subject: Re: Guild Wars 2!
PostPosted: Wed Aug 11, 2010 12:31 pm 
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Ghosts of Ascalon just arrived in the mail then.

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 Post subject: Re: Guild Wars 2!
PostPosted: Wed Aug 11, 2010 4:46 pm 
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Walking the walk
http://www.arena.net/blog/walking-the-walk

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 Post subject: Re: Guild Wars 2!
PostPosted: Tue Aug 17, 2010 11:43 am 
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I have started reading Ghosts of Ascalon. Given that the book is official, I guess that means that Necromancers will definately be making a come-back even though they haven't been officially announced yet.

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 Post subject: Re: Guild Wars 2!
PostPosted: Tue Aug 17, 2010 1:28 pm 
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posted this in two places! :D

Guild Wars 2: Manifesto Trailer
http://games.on.net/filepopup.php?video=36174
Whoa I cannot wait anymore .....I want to play it NOW! :twisted:

/Angelica :yes:

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 Post subject: Re: Guild Wars 2!
PostPosted: Fri Aug 20, 2010 1:43 pm 
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Necro confirmed in Gamescon demo! 8-)

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